Creating chain-reactions with debris sounds like fun, right? I have worked on this more strategic and puzzle oriented Flash game side by side with Abstract Arcade. I liked the concept of creating chain-reactions with the debris of targets and also added the possibility to change the gravity (SPACE or CTRL). The music was composed by Hopeku and I personally liked his music for the “Time Attack” mode most of all.
Have some good time and I would be delighted, if you could give me some feedbacks regarding difficulty and gameplay here or in the Forum.
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